![]() ![]() Stopped many minor thoughts from forming memories Added some additional dwarf chat types to meet some other needs and reduce stress Made valuable food satisfy good meal thought in addition to preferences Made people that work outside a lot get used to bad weather Made basic friendships easier to form for slow-to-love people Spoiler: Stress-related patch notes (click to show/hide)- Made people get used to seeing dead bodies Put on your big-Dwarf beards, because we have testing to do. feeling relieved discussing his problems with an acquaintance having an intellectual discussion with a friend/acquaintance Possible that a temple is no longer as critical to the early game if other happiness boosters are present (tavern, beds, mugs, etc.). That is, going from 'very high/haggard & drawn', to 'happy'. No reports as yet of being able to significantly recover from stress. Dwarves who are emotionally fragile by default are almost guaranteed to snap, due the feedback loop of reliving a bad memory (often this means seeing a sentient corpse). Victims of crime are definitely happy when a verdict is delivered (conviction of farm animals not withstanding), while the accused are predictably miserable after a beating and/or incarceration. The justice system remains a double-edged sword (no pun intended). Thus unclear what being distracted actually does, in gameplay terms. Possible that 'distraction / restless due to unmet needs' has a significantly smaller effect on overall stress. ![]() As yet unclear how socializing works if the Dwarves have a constant never-ending work schedule. Dorfs seem to be make friends more easily, which helps reduce stress. Tantrums due to stress seem less frequent. Sometimes it's a minor effect on total stress, sometimes it creates a feedback loop (miserable after rain, then miserable again after remembering that event x10). "Caught in the rain" remains a veritable roulette wheel of effects. Meal quality definitely helps now, independent of favorite ingredient. The frequency of personality changes (often drastic reversals of a core trait) is the same. Many reports that Stress is close to 34.xx, in so far as the majority of Dwarves reach the state of "doesn't care about anything". Please let me know if you feel something needs changing or clarification. Here is a summary of major findings thus far. ![]() Dwarf Fortress > DF Dwarf Mode Discussion ![]()
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